Change Log
Version 1.4.2 Current
Released: Dec 17, 2025
Upgrade recommendation
It's recommended to delete the previous version and perform a clean installation with editor reloading.
Changes / Fixes
- Fixed shader loading issue for Unity 2022.
Version 1.4.1
Changes / Fixes
- Fixed temporary resource allocation.
- Fixed missing keyword in Radiance Cache.
Version 1.4.0
New Features
- Added support for Spot and Point lights.
Changes / Fixes
- Fixed crashes.
- Fixed color "explosion" bug.
- Updated Quick-Start Manual.
- Other minor fixes and improvements.
Version 1.3.4
Changes / Fixes
- Fixed voxelization slowdown.
Version 1.3.3
Changes / Fixes
- Major code refactoring.
- Added Unity 6000.2 support.
- Other minor fixes and improvements.
Version 1.3.2
New Features
- Added The Visual Engine support.
Changes / Fixes
- Fixed APV keyword issue.
- Fixed SSGI volume visibility.
- Fixed Ray Count mode scaling.
Version 1.3.1
Changes / Fixes
- Fixed Follow Scene Camera.
- Fixed RTHandle.Initialize error.
- Resolved Cap Bounds Height issue.
- Fixed incorrect reflection probe rendering.
- Numerous minor fixes and improvements.
Version 1.3.0
New Features
- Added experimental VR Single Pass Support.
Changes / Fixes
- Reworked pipeline injection.
- Other minor fixes and improvements.
Version 1.2.0
New Features
- Added general instancing support through RenderX functions.
- Added Trees & Details instancing support.
- Added Terrain instancing support.
- Added explicit LOD control.
- Reduced draw calls through optimized state changes.
- Added the Scene Camera Follow option.
- Added HTrace Light Tag for custom shaders.
Changes / Fixes
- Fixed APV Fallback error when APV is unavailable.
- Fixed Sky Occlusion out-of-bounds sampling.
- Fixed first-frame errors when switching voxelization modes.
- Compacted voxelization passes into a single pass.
- Moved the Debug dropdown to a separate Debug section.
- The native ShadowCaster pass is now used by default.
- Removed the LOD Modes dropdown.
- Updated the sample Cornell Box scene with terrain.
Version 1.1.0
New Features
- Added APV Ray Fallback.
- Added the APV Multibounce option.
- Added Emissive Textures support.
- Added the Multibounce Mode dropdown.
Changes / Fixes
- Fixed memory leaks.
- Fixed Terrain Culling error in Unity 6.0+.
- Fixed the
Property (_GBufferTexture0) at X is not seterror in Forward mode. - Fixed the
Temporary render texture not found while executingwarning. - Other minor fixes and improvements.