Quick-Start Manual
URP
Import HTrace: Screen Space Global Illumination URP package into the project.
Add HTrace SSGI Renderer Feature to your Universal Renderer Data:

Alternatively, this can be done via Window → HTrace → Add HTrace SSGI Renderer Feature to active RenderData button.
If you prefer to use the Volume workflow and control SSGI settings through a volume override, enable the Use Volumes option in the Renderer Feature. Otherwise, disable this option to control SSGI settings through a script attached to a GameObject.
If you selected the Volume workflow in the step 3, go to your scene Volume and add HTrace: Screen Space Global Illumination override:
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Alternatively, you can tweak HTrace SSGI settings globally through the Project Settings → Graphics → URP → HTrace: Screen Space Global Illumination
If you selected the GameObject workflow in the step 3, Right Click to open a dropdown menu and find the Rendering category. Then select HTrace Screen Space Global Illumination:
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Alternatively, you can add HTrace SSGI script to any empty game object manually:
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HDRP
Import HTrace: Screen Space Global Illumination HDRP package into the project.
Right Click in Hierarchy to open a dropdown menu and find the Rendering category. Then select HTrace Screen Space Global Illumination:
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Alternatively, you can add HTrace SSGI script to any empty game object manually:
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