Change Log
Version 2.1.1 Current
Released: May 18, 2026
Upgrade recommendation
It's recommended to delete the previous version and perform a clean installation with editor reloading.
Changes / Fixes
- Fixed PS5 compilation error.
- Added early-out if a camera has no Color buffer.
- Added Render Layer Mask greyout when unavailable.
Version 2.1.0
Changes / Fixes
- Fixed MSAA warning.
- Fixed Quarter / Half resolution output.
- Fixed startup error when Denoiser is set to None.
Version 2.0.0
Major Update
A complete rewrite with multiple improvements and many new features:
- Fadeout control.
- Exclude Casting / Receiving masking.
- Injection points.
- AO output to Shader Graph.
- Normal from depth reconstruction.
- 2.5D motion vectors.
- Velocity tracking for moving objects.
- Screen space radius for GTAO.
- New half / quarter resolution modes for GTAO.
- Reworked noise pattern for faster temporal convergence in GTAO.
- Visibility masks / thickness estimation improvements for GTAO.
- Velocity-based temporal rejection for GTAO.
- Anisotropic disk spatial filter for GTAO.
- Optimized multipass box spatial filter for GTAO.
- Reworked upscaler for GTAO.
- New half / quarter / adaptive resolution modes for RTAO.
- Sample rebalancing option for RTAO.
- Screen space pretrace option for RTAO.
- RTAS management and culling for RTAO.
- Double-pass denoiser for RTAO.
- Advanced velocity-based temporal rejection for RTAO.
- Contact occlusion feature for RTAO.
- Banding reduction for SSAO.